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Entering this restaurant, one is first struck by the contrasting color combination of highly saturated pink and industrial black. As a "dopamine color" favored by the younger generation, pink naturally possesses the attribute of social dissemination and is highly likely to trigger consumers' active sharing on social platforms, bringing free traffic to the brand. At the same time, it eliminates the "fast food feel" of the fast food scene, endows the space with a fashionable and lively temperament, and precisely targets the main customer group of Generation Z.

The exposed black pipes and metal grid ceiling, with the ruggedness of the "industrial style" and the sweetness of the pink, convey the brand's positioning of "trendy but not ostentatious, individual yet with quality". This contrast enriches the spatial hierarchy and also aligns with the operational logic of the fast food industry, which is "efficient and direct".The green of the menu board and decorative lines not only echoes the health proposition of "GRON MENY = 100% VEGAN", but also creates a sense of breathing visually, alleviates the visual fatigue caused by highly saturated colors, and imperceptibly conveys the brand's diverse dining choices.

Neon signs are another major visual highlight. The neon lights of the "ke LE BAB" brand, the "picking up" food PICK-UP guidance, and the geometric decorative lights transform the brand symbol into a "dynamic visual anchor point" in the space. This not only strengthens the brand memory but also extends the customer's decision-making chain with the "check-in attribute" - from "passing by" to "entering the store for check-in and consumption". Complete the conversion from traffic to sales.

The ordering counter wrapped in pink tiles adopts a design of "large flat surface + no excessive decoration", which not only meets the functional requirements of "quick ordering" in fast food scenarios, but also strengthens the brand visual with a unified material language. The easy-to-clean and wear-resistant characteristics of ceramic tile materials perfectly match the high-frequency usage scenarios of fast food, reducing the maintenance costs for long-term operation.
The "metal grid rack + neon sign food pick-up guidance" in the food pick-up area is a model of "functional visualization". The industrial feel of the black metal mesh echoes the ordering area, while its transparent nature makes the kitchen operations faintly visible, conveying the brand promise of "openness and hygiene". The "Pickup" neon lights simplify the customer's food PICK-UP route with strong visual symbols, reduce the cost of staff guidance, and improve operational efficiency.


The brown leather booths feature an ergonomic design of "high backrest + deep seat width", which not only ensures privacy during group gatherings but also prolongs customers' stay time with a comfortable sitting experience (which is crucial for increasing the average transaction value). The durability and ease of cleaning of leather material make it suitable for frequent use in fast food scenarios. Its brown color forms a color dialogue with the pink and black of the space, enriching the visual layers while conveying the brand tone of "retro trend".

The black and white tile spliced bar counter continues the material language of the fixed installation and becomes the "mobile carrier" of the brand's visual effect. The black metal bar stools that go with it feature pink accents on the seat surface, which not only echo the main color of the space but also provide a "lightweight" feel to suit the scenarios of quick dining for one or two people. The metal frame of the bar stool is both durable and meets the high-frequency usage requirements of fast food scenarios. At the same time, its simple design reduces visual interference and makes the space more transparent.

The arcade equipment in the game area is the finishing touch of the "non-dining furniture". It upgrades "fast food consumption" to "leisure experience", extending customers' stay time by adding fun (research shows that for every 10-minute increase in customers' stay time, the probability of secondary consumption increases by 15%). This choice of furniture essentially breaks through the "boundaries of the fast food business model" - from "selling meals" to "selling scene experiences", playing a differentiated card in the homogenized competition.

Quick dining area (bar counter) : With bar counter furniture and a compact layout, it meets the quick dining needs of single or double people, ensuring smooth flow of movement, increasing table turnover rate, and adapting to the core attribute of "fast pace" of fast food.
Social dining area (booth) : By creating a sense of enclosure through booths, a relatively private social scene is made, suitable for small gatherings with friends, extending the duration of consumption and tapping into the potential of "social consumption".
Leisure Experience Area (Game Area) : By using arcade machines and leisure tables and chairs to create a "non-dining scene", it attracts customers to take photos and stay, achieving the conversion of "traffic - retention - sales", and transforming the space from a "single dining place" into a "multi-functional social venue".
